6 ms·
I think they detailed in the article that the problem isn't their game servers which are AWS cloud based and can scale up, it is their login/setup/matchmaking (
by matt_s 9y ago
I think they detailed in the article that the problem isn't their game servers which are AWS cloud based and can scale up, it is their login/setup/matchmaking (my term) server infrastructure that is the first thing users first encounter that is having issues.
Usually there is a cost/scale threshold with managed providers where it is cheaper do DIY than to pay thousands upon thousands per month for say log ingestion.
- tweenagedream 9y agoI agree and my comment was mostly aimed at the supporting services rather than the actual game servers. However, they mentioned that they flew out Mongo experts to help on site and during weekend peaks. That sounds pretty expensive to me. Many times, the cost of the infrastructure is the cheap part, and the salaries of the humans managing and tuning it are the expensive part. I wonder if they really hit the point where doing this part in house rather than offloading it is a net win.