4 ms·
EVE's time dilation system is ingenious: https://www.eveonline.com/article/introducing-time-dilation-tidi/ https://www.eveonline.com/article/introducing-time-di
by robotmay 9y ago
EVE's time dilation system is ingenious: https://www.eveonline.com/article/introducing-time-dilation-tidi/ https://www.eveonline.com/article/introducing-time-dilation-...
- plopz 9y agoIts an absolutely awful experience for a user. Especially when some things are being affected by tidi while others are not.
- always_good 9y agoWorse UX than failing completely any time a solar system gets more than X players in it, or having a player cap per solar system? Those would be "absolutely horrible" to me. Time dilation is a compromise, not just arbitrary lore that became a game mechanic.
- plopz 9y agoSure, its the least bad system, but its still a bad system.
- FLUX-YOU 9y agoIs there any game that can do 6k+ simultaneous players with a similar level of physics/combat system that EVE has at a 1s tick rate? I'm fairly sure there isn't.
- AlphaSite 9y agoEve doesn't really have much in the way of physics, which would be genuinely impressive.
- FLUX-YOU 9y agoBy physics, I mean the ship/object sphere bouncy collisions and the velocities that are calculated from a collision. Ship agility is also technically physics. You still have to calculate those every tick
- needusername 9y agoEve at 6k+ simultaneous players has a 10s tick rate due to TiDi. At 6k+ simultaneous players Eve isn't actually playable. I don't think there's an other game with a 1s tick rate, AFAIK Eve has the worst tick rate in the business.