7 ms·
That was an incredible fun read. Makes me curious of the other failures in this industry if they could be explained in this detail.
by iBotPeaches 9y ago
That was an incredible fun read. Makes me curious of the other failures in this industry if they could be explained in this detail.
- Thaxll 9y agoVideo game industry doesn't reveal that much about their tech. You only see a glimpse of what they use during public talk like GDC ect...
- lazyjones 9y agoThe EVE developers used to post a lot of details about their setup, upgrades, software and about failures / congestion issues...
- robotmay 9y agoEVE's time dilation system is ingenious: https://www.eveonline.com/article/introducing-time-dilation-tidi/ https://www.eveonline.com/article/introducing-time-dilation-...
- plopz 9y agoIts an absolutely awful experience for a user. Especially when some things are being affected by tidi while others are not.
- always_good 9y agoWorse UX than failing completely any time a solar system gets more than X players in it, or having a player cap per solar system? Those would be "absolutely horrible" to me. Time dilation is a compromise, not just arbitrary lore that became a game mechanic.
- plopz 9y agoSure, its the least bad system, but its still a bad system.
- FLUX-YOU 9y agoIs there any game that can do 6k+ simultaneous players with a similar level of physics/combat system that EVE has at a 1s tick rate? I'm fairly sure there isn't.
- AlphaSite 9y agoEve doesn't really have much in the way of physics, which would be genuinely impressive.
- FLUX-YOU 9y agoBy physics, I mean the ship/object sphere bouncy collisions and the velocities that are calculated from a collision. Ship agility is also technically physics. You still have to calculate those every tick
- needusername 9y agoEve at 6k+ simultaneous players has a 10s tick rate due to TiDi. At 6k+ simultaneous players Eve isn't actually playable. I don't think there's an other game with a 1s tick rate, AFAIK Eve has the worst tick rate in the business.
- dmpress 9y agoRiot Games has an engineering blog that goes into some good details: https://engineering.riotgames.com/ https://engineering.riotgames.com/ Disclaimer: Riot Games Engineer :-)
- Tobba_ 9y agoIt's great to actually see a game developer that seems to have some grip on what they're doing. At least writing about issues like clocking, animation quantization, etc is far better than what everyone else does - screwing it up and never fixing it. It's not all perfect, but still(I don't play LoL though).