3 ms·
I employed a seed-based deterministic random function in a WebWorker once, to noisily but predictably drive an animation. I suppose one could use the same appro
by some1else 9y ago
I employed a seed-based deterministic random function in a WebWorker once, to noisily but predictably drive an animation. I suppose one could use the same approach to have a decent non-deterministic source alongside Google's patched seedrandom.