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Any plans on supporting Linux or Mac? Also - what about support for custom/homebrew HMDs (or legacy systems - like, what if I wanted to break out my Forte VFX-
by cr0sh 9y ago
Any plans on supporting Linux or Mac?
Also - what about support for custom/homebrew HMDs (or legacy systems - like, what if I wanted to break out my Forte VFX-1 with my Polhemus tracker and VPL Dataglove and use them)?
- ngokevin 9y agoGood question, I'll add it to our FAQ later. Down the line, yeah. We just launched so we're still iterating and linking to more WebVR content to improve the experience on Windows where most of the users are today. Then hopefully, towards the other OSes. I think if those can somehow support OpenVR, maybe :) At the moment, focused on Vive/Rift/Windows MR. Perhaps we nail that and then we can time travel back to 1995.
- dmarcos 9y agoTo add to what Kevin said. We depend on hardware support from the different vendors. On the high end Oculus is Windows only and SteamVR is still experimental on Linux and Mac. OpenXR (https://www.khronos.org/openxr https://www.khronos.org/openxr), the upcoming standard to interface with VR/AR hardware will make it easier for browsers to integrate new devices.