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Regarding this and previous discussions on this topic on HN, it seems to me that one of the primary motivating factors when constructing a new ranking system sh
by highd 9y ago
Regarding this and previous discussions on this topic on HN, it seems to me that one of the primary motivating factors when constructing a new ranking system should be the possibility of cyclical dominance a la rock/paper/scissors, which we should expect to see in many modern complex games. If one wanted to solve that problem, I think it would require some form of multidimensional ranking. Then one would have added flexibility so you could accurate predict winners from the scoring with some function f(x_1,x_2) even in cyclical cases. This would be less interpret-able, but it would have a fair shot at actually modelling/predicting/depicting the dominance relationships between players.
- morelandjs 9y agoI agree this is a critical feature that Elo ratings omit. Elo ratings are transitive, i.e. if I know the probability that A beats B and the probability that B beats C, then I know the probability that A beats C. It's almost certainly the case that non-linear "rock-paper-scissors" effects exist in professional sports. The tricky bit is trying to estimate these effects with a finite number of samples or observations. Elo thrives on limited data.