6 ms·
CRPG Book Released
- forvelin 9y agoIt is good to see a CRPG thread on first page, I wish this genre would get more attention amongst all those modern console games. I am also glad to see Planescape: Torment as first, it was popular to spend time on the question "What can change the nature of a man?" for several pages in the forums back then.
- mathgeek 9y ago> This is the question I’m asked the most: “Will there be a physical edition?”. I would love to have one, but it’s something very complicated to produce – especially for a 528-page color book! Most on-demand printing services won’t do something this big, and even if I cut the book down to CreateSpace’s 480-page limit, it would be a VERY expensive book, costing over $60! I think the author is severely underestimating just how much people will pay for a physical book on this kind of topic. I really hope that they find a way to get this printed. $60 isn't even nearing what many people interested in this kind of topic would consider "very expensive."
- felipepepe 9y agoBut it would be $60 for a softcover CreateSpace version chopped down to 480 pages. Not exactly a premium product. :/
- Merem 9y agoHeh, I'm still remembering this line: "[...]but if all goes well we're talking of a colored 480-page paperback for about $25-30. And that's printed on-demand via Amazon." ^^ But really, it is as mathgeek says. You are underestimating how much people are willing to pay for this. Though, as you said in the blog post, it's all future-talk at this point.
- mathgeek 9y agoTrue. I was speaking to the quality of the content more than the paper it's printed on, but that does come into play as well.
- Al-Khwarizmi 9y agoI would happily pay twice that price, or maybe more, for a good-looking version. I agree with mathgeek, and would like to encourage you to at least do some kind of poll based on a quote from a decent printer. I think you would be pleasantly surprised. I'm not rich and don't go around throwing $100+ at random whims, but man, we are talking about an impressive tribute and memory of the games I, and many of us, love. A good bunch of the games you cover were an enormous influence during many years in my life (and I still come back to them regularly). It would be one of the most cherished books in my library. Although I love books, these years I'm limiting my physical book purchases to three or so a year due to lack of space, but I would get this one without even a second thought. I don't want to believe that I live in a world where this book can't get a physical edition to make it justice. One way or another, it must be done. PS: in page 79, the caption of the last screenshot of Ultima IV seems wrong. I think it was miscopied from a screenshot of The Bard's Tale.
- gommm 9y agoLike a few here, I'd gladly pay $120 or more for a two volume hard cover version. Do consider doing a kickstarter or other form of crowdfunding. I've been reading the book and it's a real trip down memory lane :) And in term of taxes, as someone living in Japan on a temporary visa in Japan, you do not pay taxes in Japan on income from abroad that does not get sent to Japan. I'm not sure about the Brazilian side of things but you might qualify as non-resident and in that case not be on the hook there. Of course, consult with a professional or read the double taxation agreements (which is a dry reading) but it's likely to not be too complicated in your case.
- danbolt 9y agoI'd pay closer to $140 USD for something hardcover that would look good on the coffee table.
- PakG1 9y agoIndeed, the target market especially is the type of market that will especially appreciate and pay for the type of work that goes into making this book. Someone tweet at that man.
- Figs 9y agoAlso, they could just split the book in half at whatever is the most logical breaking point, and print two approximately 264 page volumes. It would probably make physically handling it easier too... Edit: Just finished downloading and took a look at it. Splitting it into a "1975-2000" volume, and a "2000-2014" volume seems to make the most sense. That splits it almost exactly in half by page count, as well.
- otterpro 9y agoTwo volumes are perfect, at that junction, between "classic" and "modern". I've also split the PDF into 2 smaller PDF files, to make it easier to load on low-end system. cpdf crpg_book_1-0.pdf 1-259 -o book1.pdf cpdf crpg_book_1-0.pdf 260-end -o book2.pdf
- Marazan 9y agoYeah, like seriously: https://readonlymemory.vg/shop/book/britsoft-an-oral-history/ https://readonlymemory.vg/shop/book/britsoft-an-oral-history... is a incredibly lovely book, 420 pages only a small smattering of colour plates it it is £30, around about $45 USD. This CRPG book full colour book would be snapped up at $80.
- bringtheaction 9y agoDoes that price even include any profits for the author though?
- oldcynic 9y ago$60 is peanuts. I've no doubt plenty would pay well over $100. Better still get a price, and minimum print run, for a quality hardback with premium paper. Then all or nothing kickstart it with whatever minimum and price is needed. Not forgetting enough profit in the deal for time! Many many people who grew up with these now have decent earnings and a whole load of nostalgia. There's been countless successful Kickstarts in this niche - books, emulators, films, arcade cabinets etc.
- aidenn0 9y agoIt is hard to say; for a hard-cover that's at least as big as an octavo (larger would be better though), I'd pay up to $120, but that might completely eat their costs if they do print-on-demand. They would have to do an actual print run to actually make any money on it, which means crowd-funding, and I'd only put the odds at 50-50 that it gets funded.
- romaniv 9y agoIt's a finished product that just needs a physical release. Kickstarting it would make a lot of sense.
- nrjames 9y agoWhy not just put it up on lulu.com or something?
- douglaswlance 9y agoHe should approach a relevant publisher with the completed manuscript. If all contributors sign off on it, they can print it.
- Merem 9y agoHappy to see the full release of this. Thanks to everyone that contributed and a big "thank you" to you that pushed the project along over the years. (And as I've said back then: If a physical version is possible, I'm highly interested.)
- hielke82 9y agoJust a quick skim shows an incredible amount of work and dedication. Great job and sincere thanks - memories flooding back. (Print copy - yes!)
- throwawayReply 9y agoI'm happy to see it covers Legend, a game of which I have many fond memories, it was the first RPG I played and sadly highlighted the difference between my (parents') 386 with PC speaker beeping out the music in off-colour cga and my friend's 486 full music and good looking VGA. The game itself is was fun, more than tricky (almost impossible for the 9 or 10 we were at the time) and there aren't many games which combine all it's best elements. As the book says, the custom spell rune system was a treat. Creating a spell which shot a missle which exploded and also fired other missles around it was really fun.
- book_mentioned 9y agoThe History of Computer RPGs | https://news.ycombinator.com/item?id=14145252 https://news.ycombinator.com/item?id=14145252 (Apr 2017) >podiki: There's also albums on Flickr with 18,000+ images from the games: https://www.flickr.com/photos/crpgbook/albums https://www.flickr.com/photos/crpgbook/albums
- bpicolo 9y agoReally cool. Definitely hope to see MMORPGs in the future - that's been the genre for me since my early days. Unfortunately, last 5 years have been somewhat stale on the front.
- Goladus 9y agoOn Eye of the Beholder's incomplete use of the D&D Ruleset: Looking back on that I can imagine that hardcore roleplayers would be miffed, but to a newcomer like myself it was perfect. I did as the manual suggested and created a mixed party of four characters that could deal with whatever dangers lay ahead, knowing that I could recruit two NPCs in-game if something went wrong. I don't have the impression that D&D players were particularly miffed about this. At the time I think it was well-understood that implementing the full AD&D ruleset, technically and in spirit, presented insurmountable challenges given the state of technology in the early 90s. It wans't until Baldur's Gate that any game really managed to blend the adventuring and combat elements of AD&D into a coherent whole. Don't get me wrong the Gold Box games are great and in some ways better even than Baldur's Gate, but the adventure and exploration elements of those games feel bolted on to the deep 2d tactical combat system. I think one of the reasons Baldur's Gate became so popular is because it seemed like the game AD&D fans had been waiting for. PS congrats on the book release!
- indescions_2018 9y agoFrom the section on Japanese RPGs, Legend of Zelda entry: Shigeru Miyamoto and his team at Nintendo mixed Hydlide with Xanadu, removed all the RPG elements and focused on the most important – the call for adventure. They added an attack button, created a huge world full of secrets, designed clever dungeons, puzzles and boss battles, made magic items alter gameplay and got rid of all the time wasting grinding Design decisions that resonate today with Breath of the Wild ;) This book is a stunning achievement. A true labor of love. That I am sure will provide indelible inspiration for many years to come.
- phaus 9y ago>They added an attack button, created a huge world full of secrets, designed clever dungeons, puzzles and boss battles, made magic items alter gameplay and got rid of all the time wasting grinding As a huge Zelda fan, I think they created an amazing, interactive world for BOTW, but then slapped a bunch of shallow, generic, repetitive, FarCry 3-esque open-world gameplay on top of it and took out the most interesting part of previous Zelda games, the Dungeons. The shrines (the meat of the gameplay) are incredibly boring and unimaginative. The actual content of this game does a serious disservice to the intricate world and the elaborate, experimental gameplay mechanics. There are no clever dungeons and the entire game is a time-wasting grind.
- AdmiralAsshat 9y agoAn EPUB version would be cool, too. PDF's are kind of a pain to read on tablets. Also, if you guys would be willing to throw the "raw" source onto something like Github, it might be easier to get people to submit proofreading corrections.
- dragonwriter 9y ago> even if I cut the book down to CreateSpace’s 480-page limit, it would be a VERY expensive book, costing over $60! On Lulu, full-color, US Letter, 528 pages (they support up to 740) standard paperback with otherwise default options has a $30.39 printing cost, with no volume discount. Volume will drop that.
- coldacid 9y agoFor something like this, you don't want paperback. You want a full-sized, hardcover coffee table book. Or at least I do. And I'd be willing to drop good money for a copy one it's been through some proper copyediting.
- jbschirtzinger 9y agoCool book. I would be interested in knowing what software was used to make it.
- felipepepe 9y agoInDesign :)
- baud147258 9y agoOne of the few good things to come out of the hive of scum and villainy that are the rpgcodex forums. Thanks felipepepe!
- detuur 9y agoRight now I'm playing Divinity: Original Sin 2, and I cannot help feeling that the timing between this book and the game is just unfortunate. It came out just too late (or the book just too early?) for it to have a worthy entry in and a worthy impact on the book, which is a shame. I genuinely consider it a benchmark achievement. Not only does it set the standard for turn-based systems and cooperative (or competitive, if you wish) cRPG gameplay, it oozes good game development which culminates in one of the finest RPGs of the 2010s, only really rivalled by The Witcher 3. I hope its quality and its mastery of its mechanics translates into becoming an influence for RPGs to come.
- vanderZwan 9y agoAs other comments have pointed out, the book ends at 2014. D:OS2 is a milestone that came after that. Give it a decade and it can be in volume two of this history tome :)
- felipepepe 9y agoActually the book ends at 2015, and D:OS2 is mentioned on the D:OS1 review.
- sparq_beam 9y agoDoes 2 have huge walls of text like the first one? When I tried the first one, I was very impressed by the combat system as shown on the starting tutorial, but as soon as you get to the first city there is too much dialog. I realize that dialog is part of cRPGs, but when the ratio of gameplay to dialog is too low, I'd rather read a book.
- detuur 9y agoOh yeah Cyseal was so much conversation and so little doing. While there's still a lot of dialogue in DOS2, there's a lot less filler now and the balance has done a healthy shift toward action. Writing in general has been tightened up with conversations actually being interesting, funny, and a lot of the time helpful towards solving open quests. Heartily recommend the pet pal perk which will allow you to talk to animals, since a lot of the time they've got very clear-cut clues towards your objectives.
- samwestdev 9y agoKindle version please!
- ender672 9y agohttp://crpgaddict.blogspot.com/ http://crpgaddict.blogspot.com/ The author of this blog is in the process of playing every CRPG created since 1975. They discuss strengths & weaknesses, its place in the history of RPGs, etc.
- overcast 9y agoWas it too much to register crpgaddict.com ? :(
- vanderZwan 9y agoYou realise that for some (if not most) people, even the idea of registering your own domain sounds like advanced, impossible to understand technical wizardry, right?
- jadei 9y agoI would definitely pay $60 or more for this. This looks well written and interesting for learning about games I never played back in the day. Bard's tale and Ultima 4 were my first crpg's as a teen in the 80's using my Commodore 64 and 1541 disk drive. I only wish I had the time I had as a teenager to devote to crpg's again.
- electricslpnsld 9y agoSo how many years would it take to complete all of these games?
- Momquist 9y agoI have no answer to this question, but various people are revisiting old CRPGs in a more or less exhaustive manner. My favourite one is crpgaddict who plays a list of CRPGs in chronological order, with at least 6 hours spent on each one. He's been at it for a decade now, and his list still isn't finished... http://crpgaddict.blogspot.com/ http://crpgaddict.blogspot.com/
- deckard1 9y agoAbsolutely amazing. I skimmed through the entire book, and the level of detail is insane. Now if only I had a 2nd lifetime or immortality to play all of these games. I noticed World of Warcraft was missing, which seemed odd at first. But then I noticed: > This is our first full release. We’re very proud of it, but we still couldn’t add all the games we wanted to cover, and sections on MMORPGs, old hardware and developers had to be cut, so hopefully there will be more versions in the future. In case anyone else was wondering.
- justherefortart 9y agoReading about Ultima IV is the difference between generations. Ultima I and II were a hot mess. Ultima III was remarkable. Ultima IV and V were mind blowing when I was a kid. If a 19 year old "CoD Player" can't figure out to RTFM, its their loss. RPGs aren't easy for a reason, they're supposed to require effort to master and possibly win. And like life, you don't always win. Kids today want everything handed to them it seems. I lost interest in games decades ago because I thought we'd get better versions of Ultima IV as time went on. Instead we got "interactive" movies for the most part. Little Johnny wants to be a rock star, but learning guitar is hard. Try this 5 button fake guitar, now you've got talent! So of course mastering the up, down, left, and right arrows would be hard to figure out. </typical old man rant> https://imgur.com/a/8Psom https://imgur.com/a/8Psom
- brianpgordon 9y agoThere's a point, though, where the user interface gets in the way of enjoying the game. It's fine if the core mechanics are complex but they should be exposed to the player in an intuitive, accessible way.
- justherefortart 9y agoI figured out most these old games between the ages of 8-12. If you can't figure out how to use arrow keys or read the quick start guide, I'm not sure you're in for a future of even flipping patties, much less doing anything other than mashing buttons on your console controller. I know Ultima using the entire keyboard is seemingly too much for a modern "gamer".
- electricslpnsld 9y agoWhere in the pdf does the author trash Ultima IV? In the first paragraph "Regardless, the achievements of Ultima IV are astonishing" and in the conclusion "Ultima IV is still one-of-a-kind, even after all these years."
- justherefortart 9y ago
- brianpgordon 9y agoVery slick. Is the source code available somewhere?
- vanderZwan 9y agoDoesn't look like it. Too bad, that would do a lot to help with the proofreading part he mentions (and from the comments under his blog it looks like there are a number of enthusiasts who would like to take a stab at translating too).
- camelCaseOfBeer 9y agoAs a long time fan of CRPGs I look forward to reading your book. I don't mean to belittle the accomplishment but calling it, "The CRPG Book Project" is kind of like naming a pet, "The Dog Ownership Project". I mean, for all intents and purposes it seems like you've outright accomplished writing a book at this point and it deserves a sassier title than, "Book Project". Just sayin'.
- renton 9y agoHow can this be a serious list without dcss?
- felipepepe 9y agoCheck page 350 ;)
- myrandomcomment 9y agoI would love it as a big coffee table book. Would pay $120 no issues. I have read the blog for years.
- dbuder 9y agoPrint it in China, fool!