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That looks like thin ice. Basically they're hoping to remain too small for EA to bother with. IIRC, the usual workaround for asset licensing is to make an auto
by ChrisSD 9y ago
That looks like thin ice. Basically they're hoping to remain too small for EA to bother with.
IIRC, the usual workaround for asset licensing is to make an automated extractor for people who have the original game. This buys you time while you work on drop-in replacements.
- SXX 9y agoCertainly bad practice. If developers want automation it's better to suggested to download assets (or even do it automatically) from Web Archive. They're exempt from DMCA and it's trustworthy source. https://archive.org/details/SimCity2000_Special_Edition_Maxis-EA_Eng https://archive.org/details/SimCity2000_Special_Edition_Maxi...
- book_mentioned 9y agoI actually got 7/9th's of the way through doing this for the FMOD dependency of http://www.bay12games.com/ww1medic http://www.bay12games.com/ww1medic. Specifically: http://web.archive.org/web/20070806010730/http://www.fmod.org/files/fmodapi375win.zip http://web.archive.org/web/20070806010730/http://www.fmod.or...
- ascagnel_ 9y agoFrankly, I'm somewhat amazed that this is on archive.org. They may have a DMCA exception, but it's a bad look considering the game is still actively being sold on GoG and under copyright.
- SXX 9y agoI wouldn't argue about this exact file since it's might be a bit more recent, but that game is about 25 years old. Do you seriously think keeping it on archive.org is bad? It's very likely to not work on modern systems anyway (dosbox will work of course) and version from GOG likely wouldn't be installable on let's say DOS or Windows 95. And there is plenty of people who might want to run old games on some ancient PC for personal fun or for museum-like purposes. Another option for open source projects it's to just use demo version which is 100% legit way to get assets. Though it's not always possible because some demo versions don't contain whole assets that fully-featured engine would depend on.