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> No one is going to make their emulator 3x slower to properly emulate one glitchy line in Super Mario Bros. that shows up on 1/3 of powerons based on a random
by rangibaby 9y ago
> No one is going to make their emulator 3x slower to properly emulate one glitchy line in Super Mario Bros. that shows up on 1/3 of powerons based on a random clock alignment issue.
This is exactly what BSNES set out to do. I think it's called Higan now > https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ https://arstechnica.com/gaming/2011/08/accuracy-takes-power-...
- grapeshot 9y agoEven byuu doesn't emulate this particular quirk, in general he doesn't seem to be pushing the bounds of accuracy for any system but the SNES.