4 ms·
Yet every run still has many thousands of RNG invocations for that particular metric. To be off by a few percent, safe to say that RNG would fail any randomness
by revelation 9y ago
Yet every run still has many thousands of RNG invocations for that particular metric. To be off by a few percent, safe to say that RNG would fail any randomness test.
- azakai 9y agoAre there thousands of smashes per game? (I'm not a Donkey Kong player.) Yes, the RNG is not perfect, as the article says, > the points derived from those enemy smashes are assigned semi-randomly (which apparently solves an old mystery there). In any case, the numbers for total smashes is 380 for Mitchell and 242-371 for the other players. Percent of score from smashes is 17.7 versus 10.6-14.8. In both cases the large variance among the other players shows that while he's an outlier, we can't expect the numbers to be close to a specific average, this isn't a simple statistical process where we average out thousands of independent variables.