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Here we have one of those multi-talented programmers I keep talking about. The same programmer did the code, high-quality sprite illustration, and even the musi
by MartinCron 16y ago
Here we have one of those multi-talented programmers I keep talking about. The same programmer did the code, high-quality sprite illustration, and even the music to the youtube video (which was pretty good, and matched the nature of the time lapse video).
I am inspired by this. I'm going to do this the next time I work on a game. Has anyone used time-lapse screencap software they can suggest?
- clistctrl 16y agoTo me the really impressive part is his ability to stay attentive. He never strayed away, starting surfing the web etc.
- benologist 16y agoYeah I'd really have to be disconnected to pull that off heh.
- MartinCron 16y agoI was impressed by that too, although I did see a quick twitter check in there at least once. I'm sure I would do my best to appear attentive when working on something like this, limiting my twitter/facebook/hn browsing to my iPhone/iPod/laptop.
- carussell 16y agoI did see a quick twitter check in there He posted about development progress.
- rev087 16y agoHe also posted a screenshot in a Wordpress blog.
- Tichy 16y agoOr maybe he has Twitter on another screen :-)
- sprout 16y agoI don't think I would undertake a 48h programming contest with a single screen.
- sciolistse 16y agoYeah, he has 3 monitors and a Cintiq.. http://www.ludumdare.com/compo/2010/08/21/getting-started-heres-my-setup/ http://www.ludumdare.com/compo/2010/08/21/getting-started-he...
- studer 16y agoAnd the Cintiq is a screen as well, so plenty of screen space there. Here's the sound effect program he was using, btw: http://www.drpetter.se/project_sfxr.html http://www.drpetter.se/project_sfxr.html
- est 16y agoBecause it's for a 48h coding competition http://www.ludumdare.com/ http://www.ludumdare.com/
- bd 16y agoFascinating, it's amazing what people can do under severe constraints. I just finished my second JS10K entry (also a game, but much simpler) in about the same total time (though spread over more days). I found the hardest part was to balance playability of the game. I played it so many times while developing it that what was easy for me turned out to be very difficult for others.
- jacquesm 16y agoHaving an endless supply of 'virgins' around is a staple ingredient of game development.
- csytan 16y agoIn the reddit thread about this, someone mentioned that he had multiple monitors set up, so maybe there was a bit of straying we didn't see :) Nonetheless, I found it very impressive.
- bryanh 16y agoIf you are Mac/Unix you can use cron every minute and screencapture/scrot...
- deleted 16y ago[deleted]
- jianshen 16y agoIt looks like he used livestream.com's Procaster to broadcast the 48hr marathon and then sped up the output later on. http://www.livestream.com/platform/procaster http://www.livestream.com/platform/procaster
- erik 16y ago> Has anyone used time-lapse screencap software they can suggest? A LD48 regular created chronolapse for this purpose. http://keeyai.com/projects-and-releases/chronolapse/ http://keeyai.com/projects-and-releases/chronolapse/