4 ms·
This could be handy for vr?
by mrfusion 9y ago
This could be handy for vr?
- WhiteNoiz3 9y agoAnd AR! Though I'm guessing it will be pretty hard to get it accurate enough for VR.
- ElHacker 9y agoI would love to see a version of this applied to both VR and AR but it seems that the current implementation is still slow for the performance that VR requires. From the site: "During inference, our system operates at 25fps on 320x240 images and 4-5fps on 800x1100 images using a GTX1080 graphics card." For good VR/AR experiences you'll want better FPS
- objclxt 9y agoYou don't necessarily need better FPS from the pose tracking, because you can use optical flow to interpolate and predict movement. These sort of techniques are already commonly used for VR positional tracking off camera input.