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GameMaker Studio used to do something like that. You started off with a specific version and then could buy plugins for additional features like compiling for c
by chillidoor 9y ago
GameMaker Studio used to do something like that. You started off with a specific version and then could buy plugins for additional features like compiling for consoles, Linux, etc. I haven't looked at the GMS2 pricing model so I'm not sure if they still follow that though.