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> There's also community support for python and some other languages There appears to be semi-official support for D[1] and Rust[2]. I also found some binding
by earenndil 9y ago
> There's also community support for python and some other languages
There appears to be semi-official support for D[1] and Rust[2]. I also found some bindings for Nim[3]. However, since c# is supported, you can probably (?) also just use any language that runs on .net[4].
1: https://github.com/GodotNativeTools/godot-d https://github.com/GodotNativeTools/godot-d
2: https://github.com/GodotNativeTools/godot-rust https://github.com/GodotNativeTools/godot-rust
3: https://pragmagic.github.io/godot-nim/v0.5.2/ https://pragmagic.github.io/godot-nim/v0.5.2/
4: https://en.wikipedia.org/wiki/List_of_CLI_languages https://en.wikipedia.org/wiki/List_of_CLI_languages
- giancarlostoro 9y agoNot just Rust and D but through GDNative you can load any native code from any language that compiles natively and run it as a "plugin" hence D and Rust were added in by community members.