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This looks like a really cool tool based on their website -- has anyone here had any experience with it? How does the developer experience compare to, say, Unit
by FreakyT 9y ago
This looks like a really cool tool based on their website -- has anyone here had any experience with it? How does the developer experience compare to, say, Unity?
- fartcannon 9y agoI've used both for hobby projects and Godot is superior in my opinion because of the scripting language, the open sourciness and the small package size. Why is unity 1.5gb anyways?
- pjmlp 9y agoBecause it targets all Sony, Nintendo and Microsoft consoles, OS X, iOS, tvOS, Windows desktop, UWP, Android and GNU/Linux. With binaries for every architecture being part of it. Can target OpenGL, OpenGL ES, Metal, Vulkan, DirectX 11, DirectX 12, LibGMN, NVN. Has graphical debuggers for shader development, a 2D GUI engine, a 3 engine with VR and AR support, asset pipelines for integration with studios workflow, and lots of features that Godot might one day have, but aren't on 3.0. Kudos to Godot developers for what they achieved, I am also impressed with their work, but Unity devs aren't putting bloat just for fun. In fact, any engine with similar laundry list of features has a similar size.
- deleted 9y ago[deleted]
- zerr 9y agoThat's why installation options exist, no?
- pjmlp 9y agoSure, but one is not selecting each single feature individually. It would be an endless effort to modularize everything down to that level, and probably not many devs would take advantage of it, thus being a waste of money. So the installation options are just tailored down to getting everything for a specific target system.
- chillidoor 9y agoGameMaker Studio used to do something like that. You started off with a specific version and then could buy plugins for additional features like compiling for consoles, Linux, etc. I haven't looked at the GMS2 pricing model so I'm not sure if they still follow that though.
- dovik 9y agoI don't check your other affirmations but it seem's that Godot have sort of console support : http://docs.godotengine.org/en/latest/tutorials/platform/consoles.html http://docs.godotengine.org/en/latest/tutorials/platform/con... « Console ports of Godot are offered via third party companies (which have ported Godot on their own) and offer porting and publishing services of your games to consoles. »
- Rusky 9y agoThat doesn't affect the download size because it's not distributed.
- marzipan 9y agoThese things don't actually explain why the download is large. The download is large because it has example scenes included.