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I agree in principle, and having new data affect the interpretation of old results was one of the goals for the rating system for a game I run [0]. But while I
by jsnell 9y ago
I agree in principle, and having new data affect the interpretation of old results was one of the goals for the rating system for a game I run [0]. But while I believe it's the right thing to do if the goal is to predict results more accurately, there are downsides.
Basically players want rating systems to be reward loops; they hate systems where their rating can change randomly, and they want the system to be very volatile in response to their own results. If they go on a statistically insignificant winning streak, they want their ratings to shoot up. Not a rating system to go "meh, it's probably just random chance".
[0] https://www.snellman.net/blog/archive/2015-11-18-rating-system-for-asymmetric-multiplayer-games/ https://www.snellman.net/blog/archive/2015-11-18-rating-syst...
- moultano 9y agoI think if the system provides reliable results, people will come around. There are a lot of preferences that players have, but I think they ultimately come to respect systems that work.