4 ms·
I can’t imagine that running games which are very old would be much more painful in a virtualized environment given the computational requirements are minimal c
by tbrock 9y ago
I can’t imagine that running games which are very old would be much more painful in a virtualized environment given the computational requirements are minimal compared to today’s modern applications.
In fact, it could even be a better experience. For example you wouldn’t need to patch it up to the latest version, just run the image with the latest code. Finished? Delete the image. No registry bloat.
So I feel you but it’s hapenning and you should probably get used to it because you’ll need the security patches unless you have an air gapped gaming machine.
- pjc50 9y ago> you wouldn’t need to patch it up to the latest version, just run the image with the latest code .. what? You have to get this image from somewhere, and given the size of modern games that's going to be an awfully large image. > it’s hapenning and you should probably get used to it Words that start customer rebellions everywhere.
- jakebasile 9y agoBut a move like in TFA wouldn't be just old games. It would be literally every game I own except Forza Horizon 3 and Gears of War 4 (the only UWP games I own). New games still max out hardware - that's what I buy the hardware for. I own over 600 games on Steam and many others on Origin/UPlay/GOG. I would rather use an unsupported, unpatched OS to access those games than simply lose access to them because MS wants to "modernize" something that doesn't need changing.