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I wrote a mini JsDTD (unfinished) last year: http://alexle.net/experiments/jsdtd/ http://alexle.net/experiments/jsdtd/ (code is at http://github.com/sr3d/JsDT
by sr3d 16y ago
I wrote a mini JsDTD (unfinished) last year:
http://alexle.net/experiments/jsdtd/ http://alexle.net/experiments/jsdtd/
(code is at http://github.com/sr3d/JsDTD http://github.com/sr3d/JsDTD).
I didn't use canvas, just straight HTML.
Side story: I went to an interview at Zynga and demo'ed it. I think I was able to impress the guys there, one of them even thought it was done in Flash. It was just Chrome runs everything so fast. (I got an offer from them but ultimately decided to not take it :) In my opinion, it's definitely a good strategy to build some thing cool, then mention it at the end of a job interview like "by the way, this is what I built". It worked for me.
- endtime 16y agoIf you don't mind my asking, what did the offer look like? Feel free not to answer if you'd rather not say.
- sr3d 16y agoWe never talked about money. They were about to offer me the position as PHP developer, but I was about to leave the country for a few months while Zynga needed someone right away. The offer was shelved until I'd be back in the country a few months later. I got back to the US but I'm bootstrapping my startup at the moment, so I have not renewed the conversion with their HR. Zynga is a really cool company. I enjoyed my interview there quite a bit, getting to know the details about their platform and servers infrastructure -- it was quite fascinating.
- bhdz 16y agoYours should be more like 'front defence.' Anyway, good job, I would definitely remove it from the 'experiments' section if I were you, this game is popular... I like how the turrets are missing from time to time. PS: Why front(+al) defence? Well, expand the game field a bit more, and put the player into defending strategic locations, let the AI figure a way through... I can imagine giant fields & fortified positions, much like WWI :) (Or you could christen the game 'Lobotomy')