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One developer's tale of iPad success (with sales numbers)
- credo 16y agoOnce the "App of the Week" feature began, sales immediately skyrocketed to more than 10 times the previous day; in one day, more sales were made than the previous week combined. The application peaked at 5,312 copies sold on July 25, reaching number two in the iPad paid apps chart. So it looks like 5000+ downloads/day can get an app close to the #2 spot on iPad charts (and this particular app was helped by its being featured by Apple)
- wallflower 16y ago> OpenGL, however, was difficult for him to pick up. Smith cites a steep learning curve as the primary reason for that. All of the top drawing apps and visual manipulation apps are probably done in OpenGL. CoreGraphics is too slow for real-time interaction. I'm tempted to take the BigNerdRanch OpenGL course to get the bootcamp introduction (http://www.bignerdranch.com/classes/opengl.shtml http://www.bignerdranch.com/classes/opengl.shtml) If only I can get away from my backlog of commitments for standard CoreData/Tab bar apps... Fellow HNers: "How to learn OpenGL" http://news.ycombinator.com/item?id=1497383 http://news.ycombinator.com/item?id=1497383