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Left4Dead (1&2) featured a persistent "Director" AI that altered the player experience (sound, number of enemies, health, etc) based on what it observed the pla
by JamesLeonis 9y ago
Left4Dead (1&2) featured a persistent "Director" AI that altered the player experience (sound, number of enemies, health, etc) based on what it observed the player does. You don't need a particularly advanced AI/ML to get the experience this slide deck describes.