4 ms·
I don't know, I just get sick of the feeling that every game needs progression systems. Constant popups telling me I've accomplished something and here's your
by reificator 9y ago
I don't know, I just get sick of the feeling that every game needs progression systems. Constant popups telling me I've accomplished something and here's your reward make me feel like all my accomplishments are meaningless and just exist to beef up an arbitrary number on a server somewhere. I really like FPSes, but I don't remember the last time I had fun playing a new one because the skinnerbox mentality takes so much away from the design.
I don't mind modern mechanics that don't have to do with telling me how great I am. Ironsights are great and even going back to Left 4 Dead 2 from 2009 felt like going decades backwards in design. Cover systems range from okay to really good. (Red Orchestra 2 being my favorite on that front) Regenerating health is... okay well I don't like regenerating health much because it encourages corridor based level design rather than the classic exploration you'd get from Doom or Jedi Knight 2 or whatever.
And I'm especially upset that the single "element" pulled in when a game has "RPG elements" is the leveling system. That's not what makes an RPG an RPG, that's just the system that best fits tabletop games.
I miss when I could hop into a game, and apart from skill, everyone is on the same level.