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I guess you could call it a hobby as much as anything. It feels more serious than that to me, based on the amount of time and effort I put into it. In addition
by mycroftiv 9y ago
I guess you could call it a hobby as much as anything. It feels more serious than that to me, based on the amount of time and effort I put into it. In addition to developing os-level projects for Plan 9 itself, I write interactive fiction games, which feels to me like a serious artistic pursuit, but most people would put interactive fiction text adventures in the "hobby" category. My brain doesn't really follow the dichotomy of using whether or not something is profit-making for how "important" it is. I understand that is an attitude that is somewhat a measure of personal privilege to not focus that hard on economic issues.
- sahil-kang 9y agoWould you mind sharing a few good intro sources for Plan 9? I’m a small-time Linux contributor, but haven’t delved into any other operating systems. Interactive fiction games are always appreciated too :)
- henesy 9y agoThe paper this thread links to is great for this. Sites of interest: * http://cat-v.org http://cat-v.org * http://9front.org http://9front.org * http://9legacy.org http://9legacy.org * http://9p.io http://9p.io We also have a Discord server I linked in another comment.
- marttt 9y agoHN discussion of a 'What makes Plan 9 unique?' discussion in the 9fans mailing list: https://news.ycombinator.com/item?id=11882797 https://news.ycombinator.com/item?id=11882797 For another short overview, there's also Eric S. Raymond's take on Plan 9 in "The Art of Unix Programming": http://www.catb.org/esr/writings/taoup/html/plan9.html http://www.catb.org/esr/writings/taoup/html/plan9.html
- marttt 9y agoDirect links to the relevant introductory papers: http://9p.io/wiki/plan9/Recommended_Readings/ http://9p.io/wiki/plan9/Recommended_Readings/ http://9p.io/sys/doc/ http://9p.io/sys/doc/