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The last few years I too have been building a piece of animation software, but the first crappy version of it was released after just six months of development.
by postsantum 9y ago
The last few years I too have been building a piece of animation software, but the first crappy version of it was released after just six months of development.
I hate dealing with the business part (ads, billing, etc), but moderately spoiling the app with ads and in-apps allows me not to be distracted earning money. Staying hungry just means taking freelance gigs for me.
Overall, adding new complex features turned out to be orthogonal to monetization efficiency, but I continued to implement them. Two years ago I discovered a tiny obscured fan community of the app and helped them grow. Since then the most enjoyable part of my work is interacting with some of the dedicated users and discovering the new ways of using content they create.
They cannot pay me, but the I am proud of making a great product for them. The code is shit to be honest, but does it matter?