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The HTML5 canvas and audio API's are fairly simple and easy to coordinate. You probably do not need a library unless you require complex collision detection, o
by dstein 16y ago
The HTML5 canvas and audio API's are fairly simple and easy to coordinate. You probably do not need a library unless you require complex collision detection, or physics math.
- bni 16y agoI Agree. A library you use might not align 100% with the type of game that you are developing, slowing you down, especially if you target mobile. The game I have built with web technology, Orbium (http://jsway.se/m/ http://jsway.se/m/), I choose to use no libraries, the HTML5 stuff that already exist in the browser is already very powerful and easy to use.