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Akihabara is probably the most complete JS game lib, but man is it messy. It has clearly grown organically and is in need of a good refactoring. CakeJS is a bi
by teamonkey 16y ago
Akihabara is probably the most complete JS game lib, but man is it messy. It has clearly grown organically and is in need of a good refactoring.
CakeJS is a bit cleaner, it has a nice scene graph, but it's at a much lower level than Aki. There's none of the useful game basics like collision detection so you have to write those yourself. http://glimr.rubyforge.org/cake/canvas.html http://glimr.rubyforge.org/cake/canvas.html
Raphael is similar to Cake in scope but for SVG/VML instead of Canvas. http://raphaeljs.com/ http://raphaeljs.com/
Finally there's Processing.js, which is the javscript port of the Java library. http://processingjs.org/ http://processingjs.org/