4 ms·
Counter-examples: Kernels, Game Engines, Software with lots of small "objects". I once had to write a SAT solver in Java (dozens of millions of clauses) and it
by jstimpfle 9y ago
Counter-examples: Kernels, Game Engines, Software with lots of small "objects". I once had to write a SAT solver in Java (dozens of millions of clauses) and it was a disaster which I could only rescue by converting to highly unidiomatic Java code. It would have been much more straightforward in C.
- pjmlp 9y ago> Kernels Mesa/Cedar at Xerox PARC, Topaz at DEC/Olivetti, Oberon at ETHZ, JavaOS at Sun, Singularity/Midori at Microsoft Research > Game Engines Unity is slowly rewriting parts of their C++ pipeline with C#, after their IL2CPP compiler got mature. Then there are game engines like Xenko being done. Also being with one foot into games since the 80's, I remember the transitions "Pascal/C are too slow, we stick Assembly", "C++ is too slow, we stick with C", now we are in "JavaScript/C#/Java are too slow, we stick with C++" phase.