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Wow, that's pretty brutal... I think that an engineer can learn design, however. Certainly a standard CS education doesn't necessarily teach you those skills,
by rantfoil 19y ago
Wow, that's pretty brutal...
I think that an engineer can learn design, however. Certainly a standard CS education doesn't necessarily teach you those skills, but one can definitely develop them over time. It takes a good design sense and a good engineering capability to build great user experiences. Often you can't get that in one person, but when you can, one can accomplish that much more.
- yters 19y agoIsn't KISS always the key?
- mixmax 19y agoVery often it is. But it's not as simple as that. Try to turn things around - there are a lot of designers (and kids and grandpas) that code something up. This usually ends up as a horrible mess, not following any programming paradigms, spaghetti code, non-existing security, etc. We've all seen it happen. But you only see this if you're a professional programmer. Non-professionals don't see the detail, the design decisions, the security measures, the scalability, etc. They just see a slow or buggy site. Or worst-case they see their credit cards exposed. Design is the same, just to a larger degree - everyone thinks they can do it, because well done design seems so simple. When they try to do their own, however, it is never quite as good and they don't understand why. The reason is the exact same as why novice programmers create crappy programs. To do a great and simple design you need a lot of experience and a lot of knowledge. Certain things need to align, some colors match others don't, certain design elements send certain signals to the user, etc. Have you ever noticed the drop-shadow on the logo on Google's homepage? Chances are you haven't, but it is a core part of their design - you don't notice it, but it holds up the whole page. As a novice designer you can only get so far until you start running into problems that require expert knowledge and experience. Just like programming. And when you start talking about usability (which I think the flaws in the linked pic are) things get even worse. Read Jakob Nielsens useit(http://www.useit.com http://www.useit.com) if you want to learn more about it.
- rantfoil 19y agoGreat comment, though people should take Jakob Nielsen's site with a grain of salt. He's a bit of a Web 2.0 luddite. I gotta recommend reading "Don't Make Me Think" by Steve Krug. It is the best beginning user experience design book out there.
- yters 19y agoYou're right, the shadow does give a sense of substance to their simple design, and the same idea is used in google maps. I can imagine how amateur the site would look without the shadow. Are there more fundamental design principles, or is it more a matter of experimentation and experience?
- rantfoil 19y agoIf I had to expand my list, I would include: "Design of Everyday Things" by Don Norman "The Visual Display of Quantitative Information" by Edward Tufte "Don't Make Me Think" by Steve Krug Tufte will give you the vocabulary around visual concepts. Norman will give you the vocabulary around evaluating basic usability. Krug will apply both to the domain of the web. Additional recommendations: About Face 3.0 -- written by the head of Cooper Design, it outlines in somewhat dry fashion the frontiers of user experience process. Buy this only if you're desperately interested in becoming an interaction designer, or you want to institute user-centered design in your organization. It's really the UCD bible.
- mixmax 19y agoI'm not a designer, so I'm probably not the right one to ask - but for what it's worth I think that it is like everything else in life: a little talent and a lot of work will get you the experience needed to do good design. When I work with designers I notice that the finished result is often very far away from the initial idea, and that the intermediate steps are obviously experiments in some direction. It is apparent that a lot of time goes into trying things out that are never seen in the finished product. It's probably a lot like writing essays: write a lot and throw away the 90% you don't really need. So in short: I think there are no shortcuts, it's about experience and hard work.
- 0x44 19y agoIf they had added two additional widgets, that UI wouldn't be that bad. Collapse the top, and collapse the bottom, and it's pretty much exactly what you'd want in a task tracking system.
- Goladus 19y agoAre you sure you know what I want in a task tracking system? The one I made for myself was quite different and far simpler. There were two listboxes and one text field for entering new items. You could open any item with a keypress and see a text box with more detailed notes. All the data was maintained in human-readable text files.