4 ms·
This seems quite far removed from the issue being discussed. Having features late in the game that you don't enjoy hardly means the game isn't fit for purpose.
by fenomas 9y ago
This seems quite far removed from the issue being discussed. Having features late in the game that you don't enjoy hardly means the game isn't fit for purpose. That's like saying a novel isn't fit for purpose unless you enjoy the ending.
- jackvalentine 9y agoI think the point the above poster is making is that features may very well be broken deep in to a game and you just don't know until you get there.
- shakna 9y agoOne of the listed items under the ACCC's guide for "major" problems is: "it is significantly different from the sample or description". So, it could be argued that such a sudden change, if not clearly advertised, could constitute an issue for the product under their guarantees.
- fenomas 9y agoI agree that it could be argued, but it seems like a pretty big stretch. I mean, if it's advertised as a multiplayer racing game and there's no multiplayer or racing that's one thing. But if it's advertised as a PC adventure game and it turns out to be a PC adventure game whose story goes differently than you hoped, it sounds very much like something the ACCC standards don't cover.
- shakna 9y ago> But if it's advertised as a PC adventure game and it turns out to be a PC adventure game whose story goes differently than you hoped That wouldn't fly. Significant difference, however, would. For Brutal Legend, you'll notice almost all advertising lists both adventure and real time strategy, to avoid such a problem.
- lovich 9y agoI meant more that you could be sold on a feature that is marketed but not available until sinking 10s of hours into a game. When you get to that point however, there is no guarantee that the marketed feature works as advertised, or even works at all