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See my comment above; > if the request is made within fourteen days of purchase, and the title has been played for less than two hours Purpose of games, is e
by richforrester 9y ago
See my comment above;
> if the request is made within fourteen days of purchase, and the title has been played for less than two hours
Purpose of games, is entertainment.
2 hours should be enough for you to decide if the game was worth it or not.
Let's say the average game gives you 40 hours of entertainment. (Bit arbitrary, granted.)
2 hours would be 5% of it's total lifespan.
Sounds reasonable?
- david-s 9y ago40 hours is not a good guess at a game's play time. Many indie games are around 4h long. I've played a story game that was only 2 hours long
- jackvalentine 9y ago> Sounds reasonable? Not under the Australian consumer law. We’re (rightly) quite proud of the level of protection it affords consumers.
- shakna 9y agoLet's also say there's a show-stopping bug that kills your save at hour 37. You might have enjoyed the game, but due to its broken nature, you are still entitled to a refund under Australian Consumer Rights.
- shakna 9y agoJust to back up my statement above with actual ACCC advice: "it has a problem that would have stopped someone from buying it if they’d known about it" is considered a "major" problem with the product.
- EliRivers 9y ago2 hours should be enough for you to decide if the game was worth it or not. This seems to be straying off-topic. The question isn't whether it was worth the price paid. The question is does it violate consumer protection laws vis-a-vis does it do what they said it would. Sounds reasonable? It does not. Applying a uniform hard limit to the full range of all possible games seems unreasonable. Practical, but not reasonable.