4 ms·
It's shuffling the order of its 256-byte sprite buffer each frame to implement sprite flicker, which is done because the NES can only render 8 sprites per scanl
by pubby 9y ago
It's shuffling the order of its 256-byte sprite buffer each frame to implement sprite flicker, which is done because the NES can only render 8 sprites per scanline.
- fogleman 9y agoNice! I knew about sprite shuffling and wondered how it would look here but didn't realize that was what was going on in this particular case.