6 ms·
You can if you want to try and plaster your name all over VR as a facet of soft lock-in and to arbitrarily insert yourself into every potential aspect of a fled
by leggomylibro 9y ago
You can if you want to try and plaster your name all over VR as a facet of soft lock-in and to arbitrarily insert yourself into every potential aspect of a fledgling industry.
Next they'll invent the 'Ocu-ternion', which is the same as a normal Quaternion but each scalar value is divided by a constant because...VR? Facebook? Who cares, the point is they own it.
- currymj 9y agoi mean this doesn't strike me as any worse than AU or eV or any other unit rescaled for convenience in some particular domain. if they try to claim patent or trademark that's obviously a problem, but otherwise is this so terrible?
- robotresearcher 9y ago> Who cares, the point is they own it. The header file they provided is BSD licensed. You can use it freely, forever, for anything you want.
- ovao 9y agoAnd applies only to this particular implementation. Anyone should be free to implement the flick time unit in any other language, or re-implement the flick time unit in C++.
- lomnakkus 9y agoIIRC the BSD license doesn't say anything about trademarks or patents? (EDIT: Obviously, this doesn't invalidate your conclusion, but your conclusion doesn't follow from the premise, at least.)
- robotresearcher 9y agoIt does not. But did you hear anything about patent or trademark protection sought by Facebook for flicks? Does releasing a BSD licensed implementation suggest to you that they intend to protect flicks this way? I don't love Facebook's products, but I struggle to see the downside in them publishing this idea.
- leggomylibro 9y agoWhich is fair, but I still have a problem with the sheer temerity of licensing a unit of measurement.
- robotresearcher 9y agoThey licensed the right to use that header file. A concrete implementation of the idea, otherwise protected by copyright.