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> AR or something like it Just simple passthrough video for now - no vision. And mono, in a bid to reduce eye strain from long hours of use. > do the passthr
by mncharity 9y ago
> AR or something like it
Just simple passthrough video for now - no vision. And mono, in a bid to reduce eye strain from long hours of use.
> do the passthrough cameras do edge detection with motion compensated infill (more pixels come through the closer/faster they move) so one doesn't feel cut off from the outside world?
Do you mean making "big vision-occluding windows" more transparent when the world behind them changes and/or head spins?
> expensive, doesn't make sense
Existing small high-end market; immature big low-end market; limited ability to do market segmentation; no HomebrewComputerClub-like market-bypass; lack of incentives to avoid collateral damage to rate of progress.
My hope is Xmas 2018 will see both finger and eye tracking get products priced for consumers.
> [color] glove
Yeah. Sigh. They did a startup... and were bought by Oculus. I don't know of an open source release. So here we are, literally a decade later, and you can't easily get one.
It's been interesting to watch VR's widespread innovate-startup-acquisition-unavailable dynamic, and contrast it with say the ferment of HCC. It attracts investment, but devastates the market ecosystem, and cripples research.