4 ms·
> all players are roughly on the same skill level, and can independently agree on who the current winner is It is even more fun when they don't. You can spend
by arkh 9y ago
> all players are roughly on the same skill level, and can independently agree on who the current winner is
It is even more fun when they don't. You can spend a lot of time arguing about who's ahead or on the way to be ahead and explaining why. I think the interaction between players is the most important in those games. Bluffing, teasing, making and breaking promises etc. If you want to play with no interaction just start a solo game on your PC.
But I agree with
> players are willing to recognize that it's still just a game, and not take losing personally.
and not only losing. I kinda like to be rough when explaining how someone missed some obvious better move than what they did (and this fucked-up what I had in store). But the colorful language is just for the game duration, out of it all is good.
> they're really hard to prevent from devolving into "who got screwed over more" arguments
We ended making stats of attacks during some games to settle those arguments. Result: everyone was attacking everyone almost equally in fact. It was a fun experiment and explained why everyone felt as the only target during the game.