3 ms·
Numeric 'correctness' is a business-problem property. For a game engine, correctness is speed and "right enough". For a research physics simulation, it may be
by TheDong 9y ago
Numeric 'correctness' is a business-problem property.
For a game engine, correctness is speed and "right enough". For a research physics simulation, it may be "as right as possible".
You can't check whether floating point inaccuracy is correct generically because the definition is entirely dependent on the business needs of the program in question.
- jononor 9y agoOne could enforce the strictest correctness by default, and then allow/require to opt-out in cases where programmer decides it is OK, like a game.