11 ms·
Yup, realtime was always predictable(ex. 16.666ms for 60fps). Time unit largely doesn't matter. Generally precludes GC(yes there are edge cases where you can s
by vvanders 9y ago
Yup, realtime was always predictable(ex. 16.666ms for 60fps). Time unit largely doesn't matter.
Generally precludes GC(yes there are edge cases where you can shoehorn GC in, I don't care about them since malloc is usually out of bounds as well).