3 ms·
Your examples miss my point, which was that some types of games are inherently more expensive to make than others. Just like some types of games inherently ret
by Raph_Koster 9y ago
Your examples miss my point, which was that some types of games are inherently more expensive to make than others.
Just like some types of games inherently retain better than others, generate more hours played than others, are more competitive than others, appeal to broader audiences than others and so on. They are can all be good games and still vary tremendously in this way.
All I was saying was that therefore the market dynamics will push towards game design approaches that help with the cost problem, and that spells trouble for game design approaches that don't.