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Thanks for your kind words! For the WebRTC/real-time case, here is our current draft (https://cs.stanford.edu/~keithw/salsify-paper.pdf https://cs.stanford.edu/
by keithwinstein 9y ago
Thanks for your kind words! For the WebRTC/real-time case, here is our current draft (https://cs.stanford.edu/~keithw/salsify-paper.pdf https://cs.stanford.edu/~keithw/salsify-paper.pdf). Would be eager for any comments or thoughts or ideas for experiments to run, as we have a few weeks to revise it before the final version is due.
Re: having to code many keyframes that are thrown away, in practice we're using vpxenc for the initial pass, and it's just a heck of a lot faster than our own C++ codec (whose benefit is that it can encode and decode a frame relative to a caller-supplied state). We then use our own encoder to re-encode the first frame of each chunk as an interframe (in terms of the exiting state of the previous chunk), and that one encode ends up being slower than encoding six frames with vpxenc (see figure 4). So in a real system, you're absolutely right that this is another optimization opportunity, but I think for our purposes there's a lot of other low-hanging fruit we'd want to tackle first.