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We see DIY VR a lot within the STEAM educational programs. Focusing this type of educational attention on children at an early age is critical for future perso
by rsbartram 9y ago
We see DIY VR a lot within the STEAM educational programs.
Focusing this type of educational attention on children at an early age is critical for future personal and professional development.
This is what allows consumers to have a build yourself VR headset for $100.
I have covered a few early STEAM programs in the Los Angeles area.
https://latechnews.org/raymond-ealy-founder-steamcoders/ https://latechnews.org/raymond-ealy-founder-steamcoders/
https://latechnews.org/stem3-academy-open-house-november-4/ https://latechnews.org/stem3-academy-open-house-november-4/
- hrktb 9y agoAbout early age children using VR, there was a warning of potential risk for children using VR, two/three years ago: https://uploadvr.com/study-vr-children/ https://uploadvr.com/study-vr-children/ it’s not a big study nor does it comes to any concrete results, so I was wondering if you knew of more data on the subject, or knew of any real word feedback on the matter.
- jesscxc 9y agoFrom what I've read (which isn't hard to find, but I'm mobile right now), the danger of VR for kids is not an issue, and in fact can actually more quickly bring to attention if they have a biological issue (like more quickly reveal if glasses would benefit them).