3 ms·
> this one has already been mitigated Correct me if I'm wrong: It's been mitigated by applying a patch that has fairly severe performance implications, no? How
by IronKettle 9y ago
> this one has already been mitigated
Correct me if I'm wrong: It's been mitigated by applying a patch that has fairly severe performance implications, no? How does this not affect the institutional clients' bottom line in that case?
- ethbro 9y ago> fairly severe performance implications 1 - 30% impact range for best / worst case. On the kernel mitigations. So really workload dependant.
- hajile 9y agoThere's the 15-20% hit for going to database. Most servers out there do nothing but CRUD to some DB somewhere because most businesses don't do HPC. It's definitely an issue for them. Then there are companies like Epic Games who reported horrific numbers. It seems if you do lots of simple communications (eg websockets or UDP), you can expect a huge slowdown. https://www.epicgames.com/fortnite/forums/news/announcements/132642-epic-services-stability-update https://www.epicgames.com/fortnite/forums/news/announcements...