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> The apk is a paltry 18 MB. It's somewhat disturbing that this is considered paltry. Most DOS games managed to fit into a single diskette, and that includes
by disconnected 9y ago
> The apk is a paltry 18 MB.
It's somewhat disturbing that this is considered paltry.
Most DOS games managed to fit into a single diskette, and that includes not only the logic bits, but also assets: images, music, sound, etc. Remember that they didn't have the benefit of being able to borrow a massive number of assets and libraries from the OS. You wanted a button? You had to draw it yourself.
Also, my Linux kernel - which is infinitely more complex than this app - weights in at 7MB. Ok, sure, the modules are another 30MB, but that's only because I took the shotgun approach when I configured my kernel. I'm lazy, sue me.
Anyway, this app seems absolutely trivial and it barely has any assets at all. It's frankly embarrassing that it consumes so many resources for such little functionality.
- epmaybe 9y ago> I'm lazy, sue me.
- zpr 9y agoI think the developer was "lazy" too which is why he didn't spend days and weeks rewriting the wheel instead of using react. As far as floppies, I think that's why we don't use them anymore.
- GhostVII 9y agoWriting a native app isn't much harder than using React though.