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Yeah, but I read somewhere that Apple dislikes Vulkan and will never support it on their platforms. After all, they have a competing API, Metal Edit: Source: H
by applecrazy 9y ago
Yeah, but I read somewhere that Apple dislikes Vulkan and will never support it on their platforms. After all, they have a competing API, Metal
Edit: Source: Hacker News comment a while ago by a person who talked to the team at WWDC
- namelost 9y agoUnfortunately for Apple, there's even more people outside of Apple who just wish Metal would die.
- pjmlp 9y agoOnly on HN. All major graphics middleware and image manipulation applications, are already Metal aware.
- ksec 9y agoI have never heard anyone who has used Vulkan actually advocate for it. But I have heard a lot of good things from Graphics Developers on Metal. This isn't to say Vulkan is bad, everyone seems to be saying "In Vulkan, You really needs to know what you are doing".
- kvark 9y agoMetal the API has some elegance in it, but the target range of hardware is controllable and way more limited than what Vulkan was designed for. Apple can choose what graphics goes into their Macs and iPhones, collaborate with the mobile GPU provider, etc.
- lightedman 9y ago"After all, they have a competing API, Metal" Which is hilarious because the trademarks on the S3 Virge with MeTaL API from the late 90s/early 2000s are still in effect. S3 should be suing Apple right now.
- j_s 9y agohttps://hn.algolia.com/?query=metal%20wwdc&sort=byDate&type=comment https://hn.algolia.com/?query=metal%20wwdc&sort=byDate&type=... -> https://news.ycombinator.com/item?id=15734680 https://news.ycombinator.com/item?id=15734680 >acoye: I see a couple of issues with the Mac / TF OpenCL situation. Apple is pushing metal and performance shaders, I would not bet on strong support from them keeping up to date drivers with performant ocl. I asked at wwdc17 about vulkan and they clearly do not want it on their platform.