3 ms·
Play time in my Steam library is overwhelmingly tilted towards just a few titles. Overwhelmingly, these are older, sandboxy games that have had strong modding s
by megaman22 9y ago
Play time in my Steam library is overwhelmingly tilted towards just a few titles. Overwhelmingly, these are older, sandboxy games that have had strong modding scenes. The number one game in my library is Medieval Total War 2. I believe I paid $10, on sale, for it plus all of its expansions. After Steam, and Sega took their cuts, Creative Assembly got a pittance, and I've gotten over a thousand hours of gameplay. The community mod makers that expanded that game massively (those that didn't end up hired by CA, anyway) never made a red cent for their labors of love. I love that game, and it's a tremendous value for me.
Much as I dislike it, trickle out DLC and in-app purchases are one way to try to extract more value out of that massive investment. But it's a tough proposition, going against everything that already exists. I could never buy another game, and have more gameplay available to me than I could ever exhaust in multiple lifetimes.
People will always make games, because they love doing it. But it's not really rational; you've got to be good and catch lightning in a bottle