3 ms·
This is fun. Try drawing programmatically: tools[7].paint(ctx, x, y); then run: $canvas.trigger('change.session-hook'); to flush your canvas changes to
by ngharo 9y ago
This is fun.
Try drawing programmatically:
tools[7].paint(ctx, x, y);
then run:
$canvas.trigger('change.session-hook');
to flush your canvas changes to the server.
- 1j01 9y agoTo do it "properly", wrap it in `undoable`, then you don't need use `trigger`, and you can undo it normally. :) undoable(function(){ for(var i = 0; i < 1; i += 1/10000){ var angle = i * 500; var dist = i * 2; var x = canvas.width * (1/2 + Math.cos(angle) * dist); var y = canvas.height * (1/2 + Math.sin(angle) * dist); tools[7].paint(ctx, x, y); } });