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I was one of the earliest successful indie iOS developers. I've had my apps featured on Apple TV ads and billboards, and they've had tens of millions of downloa
by shanev 9y ago
I was one of the earliest successful indie iOS developers. I've had my apps featured on Apple TV ads and billboards, and they've had tens of millions of downloads. The days of being able to do that are long gone. You'll have a few breakout hits every once in a while like HQ and Houseparty, but the amount of marketing needed to get there often outweighs development costs. There's a few big players and there's not much benefit to the long tail anymore unless you have an expensive niche app. I've recently switched to being a blockchain / Ethereum developer and there's a ton of conferences and 2-3 events a week in New York. Marco should title this "The end of indie iOS conferences".
Swift has kind of taken a life of its own outside of just iOS. There's a few big Swift conferences each year, even ones specific to functional programming. I'm also excited for its prospects on the server.
- bsaul 9y agoi was really enthousiastic about swift as well, but the slow pace at which it is moving on big features such as concurrency (swift still has no native mutex or lock primitives, and nothing related to multithreading), makes me really feel this project isn't backed as much as it should by apple, especially compared to the ambition of the language ( world domination). This plus the fact that Apple still keep messing up its OS releases, while adding nothing interesting to the end-user... One thing is clear, my next project will be developped in a cross-platform environment.