4 ms·
The /vast/ majority of these bugs will be in the optimiser and codegen - not in the frontend parser. The bytecode provided in vulkan (and d3d) won't really help
by kimixa 9y ago
The /vast/ majority of these bugs will be in the optimiser and codegen - not in the frontend parser. The bytecode provided in vulkan (and d3d) won't really help with that.
- Const-me 9y agoD3D optimizes a lot before producing the byte code, see /O0 - /O3 fxc.exe switches. I don’t have much experience with spir-v but I’d expect something similar for Vulkan & OpenCL.