4 ms·
It's quite different in games where what you want to sync to users is just the global state of everything at a hard-defined frequency (10, 20hz, whatever), with
by bpicolo 9y ago
It's quite different in games where what you want to sync to users is just the global state of everything at a hard-defined frequency (10, 20hz, whatever), with well-defined heuristics like planar distance from a character. That's not what you want or what you get in web apps.