5 ms·
Your mileage may differ but ~50% of my library is playable on linux, purchased over many years with no thought towards linux compatibility. 99% of the time I sp
by flukus 9y ago
Your mileage may differ but ~50% of my library is playable on linux, purchased over many years with no thought towards linux compatibility. 99% of the time I spent playing could be done on linux, so I switched over my main gaming PC. The downside was losing access to a lot of games I don't play anyway, which is ok.
- Havoc 9y agoJust checked - officially just under a third of my library has *nix compatibility. Impressive compared to my 10% estimate, broken compared to the 100% windows working. I'm hoping things have changed, but based on my last linux gaming adventure I'm very wary - seemed like a complete crapshoot as to whether your distro's audio and gfx setup aligns with the game and even then the FPS rate is a complete luck of the draw. And god help you if you're not on a standard ubuntu gnome setup...
- acct1771 9y agoThe OS isn't broken, the software you're deciding to buy is. Take it up with the developer who decided to not write cross platform, it's %currentyear%.
- Havoc 9y agoThat's a fine attitude to have in the FOSS world and arguably correct from a philosophical point of view. Practically it's a complete non-starter though. The reality is the majority of my games don't work on Linux and frankly I have better things to do than mail campaigns about cross platform. So gamers will stay with windows via pure inertia & it'll continue to be a self-reinforcing cycle.
- acct1771 9y agoThat is not the direction the trends indicate. Steam's Linux library and client usage continues to grow, and Vulkan (Vulcan?) speaks for itself.