5 ms·
Have an upvote. I don't agree with you, but those group downvoting are really mass bullying, to me. Regarding the topic, I wonder what part of revenue for game
by oelmekki 9y ago
Have an upvote. I don't agree with you, but those group downvoting are really mass bullying, to me.
Regarding the topic, I wonder what part of revenue for game console creators is in selling the console, and which part is to licencing games, that is, allowing them to be built for the platform. I would presume console creators get some royalties or something on sells for their platform? Anyone know about this?
Of course, the real piracy problem is game isos.
- izacus 9y ago> Have an upvote. I don't agree with you, but those group downvoting are really mass bullying, to me. Why? This is literaly lying FUD which is perpetuated by the companies who try to deny you law-given rights.
- spondyl 9y agoConsole makers don't make much money off of the hardware themselves. Here's a few examples: Switch: ~$40 profit[1] PS4: ~$18 profit[2] Xbox One: ~$30 profit[3] As for software, a Forbes estimate from 2006 put the console manufacturer cut at around 11.5%, however that could be different nowadays. This also changes with exclusivity deals in which the fee is presumably waived. I believe Sony would gain a little extra from licensing the Blu-ray technology on top of that. But yeah, you're right. Much like printers and ink cartridges, the money is in the contents, not the device. Disclaimer: I'm not in any way a part of the industry, just an interested fan of the medium so take this with a grain of salt and feel free to provide any knowledge you might have [1]: https://www.polygon.com/2017/4/5/15195638/nintendo-switch-component-cost-estimate https://www.polygon.com/2017/4/5/15195638/nintendo-switch-co... [2]: http://allthingsd.com/20131119/teardown-shows-sonys-playstation-4-costs-381-to-build/ http://allthingsd.com/20131119/teardown-shows-sonys-playstat... [3]: http://allthingsd.com/20131126/microsofts-xbox-one-cost-90-more-to-build-than-sonys-ps4-teardown-shows/ http://allthingsd.com/20131126/microsofts-xbox-one-cost-90-m... [4]: https://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames_slide/#3bb0c9db4faa https://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_...
- kristofferR 9y agoYour numbers are ancient, 2013 for both the PS4 and the XB1. I'm sure they've become way cheaper/profitable to produce since then, they're not cutting edge tech any more.
- technomalogical 9y agoThey've also lowered the price significantly since then. Entry-level units can be had for $199, much less than the $399/$499 launch prices of the PS4 and Xbox One, respectively.
- kristofferR 9y agoThat's a good point, didn't think about that.
- stordoff 9y agoIt's possible that a smaller install base would lead to less software being developed though (even if the games would sell for use on emulators, that's harder to predict), so hardware sales induce software profits to some extent.
- oelmekki 9y agoGood point. I guess it would be only fair that emulators publish download numbers :)
- oelmekki 9y agoBtw (sorry for double comment, I can't edit my previous one anymore), all of this makes me think one thing: maybe console companies could build emulators themselves? There are guys like me who won't ever buy a console anyway. I use steam linux, and I've add a few custom launchers to it to play otherwise non-available retro games through emulators. I wouldn't bother paying for an official emulator if it allowed me to buy games that are exclusive to consoles (as in, games that are not on Steam). This would also be an opportunity to generate revenue on retro gaming: if they make it easy to use, people will buy it. They could make an emulator for steam which then includes its own marketplace "in game". Despite the large availability of retro roms, I keep buying old final fantasy games for about 15€ each on android just because it's easy and requires no configuration.