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I had a long phone conversation recently with a game industry friend who had the misfortune of being involved in multiple games that became targets of abuse. I
by swivelmaster 9y ago
I had a long phone conversation recently with a game industry friend who had the misfortune of being involved in multiple games that became targets of abuse. I had asked him for advice about potentially making some youtube videos about game design, including f2p game design (which I have substantial expertise in).
He warned me that depending on the approach, even implying that I thought certain types of games or monetization weren't the worst thing since cancer could result in hate mail, doxxing, death threats to myself and my family, etc. He had been through that experience and wanted to warn me against it.
Despite being involved in some very popular f2p mobile games, the worst abuse I've had was someone sending me a DM on Reddit saying I should get cancer.
I don't really know what, if any, the solution here is. I've been able to ignore the worst of what I've taken because it's been pretty mild compared to what's possible. It makes me wonder - if I were the public face of a game that really, really pissed off the trolls, would I be able to emotionally handle the result? I have no idea and I don't want to find out.
- QAPereo 9y agoDeath threats and abuse are a non-starter, but working on making more addictive games-cum-casinos should probably come with polite disdain. Given that so much in gaming has become a money grab from kids and people wired to gamble is, a shame. So... death threats? Doxxing? Abuse? No, never. Respect for a good job well done? Also no. Hunting “whales” for vast profits is a good business model, but so is selling tobacco or opening a casino. I don’t know that pandering to addictive personalities, the young, the inexperienced, and the impulsive is a very good use of anyone’s talents. Worse, it’s going to turn s generation off the medium once they realize how abusive it’s becoming.
- swivelmaster 9y agoNot all of the games involved were mtx-based. One was more like "you screwed up the IP I love, die!" edit: Also, it is profoundly unhelpful to the discussion to say what you said, which is basically "Well, what did you expect, a pat on the back?" We're talking here about abuse, not constructive criticism. Here's an analogy: Nobody expects an Oscar for working on Transformers 6, but personally subjecting them to online abuse for it is totally unacceptable. There's no need to come into the discussion and remind us that Transformers 6 is not likely to be a very good movie.
- QAPereo 9y agoWhat I said was that everything from abuse to rudeness is simply wrong, and I made that point unambiguously, twice. You are right that I think there should be consequences for abusive practices, but reasonable ones, like what I’m doing right now. Making people feel worthless, insulting them, threatening them... is evil. As for the people who send death treats over pure design choices, I have nothing, but sympathy for you. Edit: No excuse for abuse, and I agree with your point about shitty movies. It is worth pointing out however, that movies don’t generally attempt to become lengthy addictions which siphon potentially ruinous sums of money over time; there is generally no attempt at behavior modification for profit.
- swivelmaster 9y agoGot it. I appreciate your point, though I don't fully agree about your characterization of f2p games and/or the developers thereof.
- Mithaldu 9y ago> We're talking here about abuse, not constructive criticism. Some F2P is really good and improves the product. (Warframe) That's the exception however and most of it is in fact abusive. As such people upset about it don't expect constructive criticism to get anywhere and engage in behavior that amounts to, in their view, "eye for an eye".
- WillReplyfFood 9y agoYes, the bad behaviour is well distributed allover the company. You cant blame a single gear for the functionality provided by the human-meat-grinder 40000. If you really feel the need, blame the dedicated person for blaming, who gets a fortune for doing the Jesus Christ story as CEO. Assaulting single persons, might be the only way to squeeze a touch of responsibility from a modern company. Touching a nerve is okay, when it leads to a thoroughly rotten teeth - like the pseudo moral everyone in the software world displays in this endless resultless discussions. Oh, btw, in the next thread somebody is calling for goverment action against addicting games- and all those "abuse is evil" posters, will take a firm libertarian stand there. If you systematicall disempower people, until only building a howling medieval mob remains- congrats, you reaached your destination.
- rorykoehler 9y agoI'm not sure why anyone is surprised about the addictive money grabbing nature of tech which is prevalent. This is a core fundament of the capitalist system. Practically everything is geared towards increasing money. How many people do you know who have an employee/customer health and happiness tracker app compared to a stock price tracker app installed on their phone right now?
- Florin_Andrei 9y agoAs things move away from the real world and towards increased virtualization of everything, it's a lot easier for people to fall prey to "road rage" type of reactions - folks who are otherwise well-behaved and respectable turn into assholes behind the wheel. Same with the virtual world.
- QAPereo 9y agoIt’s also a bunch of young people, who tend to assume that turning the rhetorical volume up to 11 does something more than inspire disgust. Chan “culture” has not helped. people with the most time to burn are asymmetrically advantaged in this, as are the enraged. Can any of us really compete in terms of obsessive devotion, with a 1-issue poster? An angry, lonely person, a mentally ill person, or a teen with attitude? They’ll burn more cycles screaming than anyone else can or will reasoning, and they’re happy to just be a nuisance, or be heard. Then you have the hyperfans, who can finally stalk and abuse from an anonymous distance. They don’t need to even leave their hovels to do it, or look someone in the eye. The drunk, the drugged, and the stupid get the same force multiplier from the internet as everyone else, but they have the numbers and the free time.
- Viliam1234 9y ago> An angry, lonely person, a mentally ill person, or a teen with attitude? They’ll burn more cycles screaming than anyone else can or will reasoning, and they’re happy to just be a nuisance, or be heard. Many years ago, a small country where I live was dominated online by a single mentally ill person. In our country, those day the internet was new and quite slow. This person, originally from our country, was living somewhere in USA or Canada, with full disability for their mental illness, and a very fast internet connection. And they spent the whole day browsing our websites (the dozen major websites we had back then), participating in almost every discussion that contained some of their favorite keywords. And because of the difference in free time available and speed of internet connection, most admins were completely helpless. This person could create a new account and post hundred comments faster than the admins could use their slow modems to ban the account; and the avalanche continued for 16 hours a day, every day. Yes, insane people have an asymmetrical advantage at online debates, because they spend less time reading and thinking. (In real life, too, but there at least they cannot teleport from one place to another.)
- Mithaldu 9y agoPart of it might also be which specific game you worked on. The recent battlefront fracas came about because it was a first person shooter, a genre where people are unaccustomed to being psyops'd by the devs, and thus had a fresh and untapped supply of outrage. Meanwhile looking at your portfolio, Star Wars™ Galaxy of Heroes looks from a distance like your average mobile gacha thing created only to tick another checkbox on the spreadsheet of tie-ins. Just reading the google play store description i end up thinking i would be surprised if its f2p parts weren't horribly abusive. (Note i'm not saying they are, but what your marketing department did makes it stand out from its brethren in no particular way.)
- arkh 9y agoYou just need to not give a fuck. It works for online interaction and it sure work for other parts of life. Care about what you can influence, don't about things you have no control over. Someone cut in front of you in traffic: good for them. Someone insults you: heh, must be their own insecurities showing. I think the only threshold for online interaction would be people threatening violence against you. If they do, file a police report then don't sweat it anymore. Learn to not care about things and you'll endure a lot less stress. Then your life will feel a lot better.
- tremon 9y agoApathy is not a healthy approach to life in general. Forcing yourself to feel "meh" about things you really did enjoy once is soul-crushing in itself.
- tonyedgecombe 9y agoI don't think @arkh is suggesting apathy, quite the opposite in fact. Enjoy your art and don't give the naysayers a second thought.
- arkh 9y agoThis. Try to see the good parts of things. Someone is cursing you about your work? First, that's just words on a screen so you can close it to not see it. Two, this person bought your production so hey! your bank account feels better. And last you got a vivid reaction out of someone: isn't creating games and art goal to make people feel something? Sometime it is negative but I think the best works are those who you either love or hate. Not the bland ones. Seeing some good in most things is not an easy mindset to get to. But you can start by doing it as a joke until it can become natural. "Another rainy day" -> Temperature are 0°C and it's good for the plants so let's enjoy those facts. I totaled my car -> I have an excuse to ask a ride-share with some colleagues I fancy until I get a new one.
- collyw 9y agoNot giving a fuck isn't the same as apathy. My personal example which I am working on is cycling. A lot of drivers in the city are arseholes and think I should get out of their way if they are behind me and honk their horn (despite the fact I am a pretty fast cyclist). I used to get annoyed, flip them a finger and start shouting at them and they would usually shout back. That just gets me angry as well and doesn't really benefit anyone. These days if I get honked at, I try not to get angry. I slow down to indicate that I heard them honking and I am not going to get out of their way just because they think I should. End result is the driver gets angry while I have a chuckle to myself at them for it. That's "not giving a shit".