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So now we can have true sexual assault in VR. I wonder what safeguards will be created by developers to mitigate that. I wonder what legal ramifications there w
by nsxwolf 9y ago
So now we can have true sexual assault in VR. I wonder what safeguards will be created by developers to mitigate that. I wonder what legal ramifications there will be for touching someone without consent, if any, and what kind of exposure to liability developers will have.
- deleted 9y ago[deleted]
- kemiller 9y agoIt appears to avoid putting actuators in sensitive areas.
- nsxwolf 9y agoAhh I see that now. But no doubt the porn industry is working on their own version.
- justasitsounds 9y agoThere should be a phrase that evokes the ability of the porn industry to innovate, eg: "this haptic VR technology is really at the fapping edge"
- excalibur 9y agoThis can be remedied. I'm picturing a port in the crotchal area that allows for the connection of interchangeable codpieces.
- Wingman4l7 9y agoA real issue that should be considered before the technology is actually upon us. I do think that the emphasis shouldn't be on CYA legal concerns, but rather on ensuring that the hardware and software environments being built aren't alienating to roughly half of your userbase (women).
- cr0sh 9y agoIf the VPL DataSuit failed to find success, I doubt that this "suit" will either. Honestly, things seem to be moving in the opposite direction; wireless HMDs (or integrated processors), on-board outward-looking 6DOF tracking for the head/body positioning, plus similar tracking for the hands (no "datagloves" needed) - and ultimately the arms (ragdoll physics + IK)... Ultimately, people want to wear less stuff to get into a VR world, not more. If the HMD could be ditched (or be made even less obtrusive than it currently is - which is, IMHO, light-years ahead of where things were back in the 1990s) - people might (big if) flock to it in droves. Still...there's a lack of a "killer app" for VR. Gaming doesn't seem to be it, yet (a large part of this is the "total buy in" dollar amount needed - it's just too much except for the hard-core players, at best). Social apps don't seem to have gained much traction, either. VR porn seems to be a lost cause as well. If VR can't make inroads with a "killer function" - it likely will just die on the vine for the second time, unfortunately.